[You must be registered and logged in to see this link.] Along with many of the cosmetic changes (such as up-to-date 3D graphics),
SimCity will use the new GlassBox engine. "We try to build what you would expect to see, and that's the game," explains system architect Andrew Willmott, meaning that visual effects such as traffic, economic troubles, and pollution will be more obvious. Two other new features are a multiplayer component and finite resources.
Unlike previous games in the series, the game will have non-orthogonal and curved roads and zoning areas that can conform to different road types. Types of zones will include residential, commercial and industrial. The density will be driven by the types of roads built around these zones.
Cities in a region are connected to each other via predefined regional networks such as highways, railways, and waterways. Elements such as traffic and air pollution will be visible flowing between cities.
Terraforming – Creative Director Ocean Quigley stated that all of the terraforming in the game is going to be at the civil engineering scale, and will be the natural consequences of laying out roads, developing zones, and placing buildings.
Transportation options – There are a number of options that are included, such as boats, buses, trams, and planes.
Customization – Maxis has indicated that the game will support modding, but will not do so at launch like previous versions.
[You must be registered and logged in to see this link.]This will released: March 5, 2013